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AI Insights · Timothy · April 2024

Top 5 Casual Games on iOS in Norway - Q1 2024

Explore the performance of the top 5 casual games on iOS in Norway during Q1 2024, highlighting trends in downloads, revenue, and active users.

Top 5 Casual Games on iOS in Norway - Q1 2024

In Q1 2024, the top casual games on iOS in Norway demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.

Royal Match saw a steady increase in weekly revenue, starting from around $37.6K in early January and peaking at approximately $57K by the end of March. Weekly downloads for the game showed a declining trend, starting at 3.4K in the first week of January and dropping to 1.9K by the end of March. Active users fluctuated slightly but remained relatively stable, starting at 23.7K and ending at 23.5K.

We Are Warriors! experienced a notable increase in weekly revenue, beginning at $891 in late January and reaching approximately $3.3K by late February. Downloads fluctuated, with a significant spike to 5.3K in mid-February before dropping to 1.5K by the end of March. Active users followed a similar pattern, peaking at 7.9K in late February and stabilizing around 4.9K by the end of March.

Coin Master maintained a strong performance throughout the quarter. Weekly revenue saw a rise from $60.5K at the beginning of January to a peak of $101.4K in mid-March, before settling at around $85.3K by the end of the month. Downloads showed an upward trend initially, peaking at 2.8K in early February, and then gradually decreased to 1.4K by the end of March. Active users increased from 10.1K to a peak of 15.8K in mid-March before ending the quarter at 14.4K.

MONOPOLY GO! experienced fluctuations in weekly revenue, starting at $29.8K in early January, peaking at $38.9K in late January, and ending at approximately $31.9K in late March. Downloads showed a decreasing trend, starting at 3.8K in the first week of January and dropping to 2.2K by the end of March. Active users decreased from 12.5K to 8.9K during the same period.

Township showed consistent growth in weekly revenue, starting at $15K in early January and reaching $17.2K by the end of March. Downloads increased from 1.6K in early January to a peak of 3.1K by the end of March. Active users also showed an upward trend, rising from 9.8K to 12.6K throughout the quarter.

The data for these games comes from Sensor Tower, where more detailed insights can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024